Astroflux Ossakel

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Description: After many defeats, the dread pirate Ossakel attempted to redesign his ship and load more advanced weapons on it. Luckily, an AF raid managed to capture this ship before he could use it.
Role: This ship serves the role of a high flux corrosive-based ship, which is currently missing from the game.
Base stats: 10 health, 6 armor, 3 shield, 10 regen (focuses on high health and regen)

Astroflux Test. Define if you, indeed, are the ultimate! S.S.A.???, Ossakel, Drak, Renegade Abraham???, Renegade Tanker, Renegade Crystal, Renegade Medic. 8) What is he most Expensive ship in the game? Creampuff Horror Pumpkin Judicator. Melee iso 20xx.

Specialty bonus: +50% corrosive damage, +10% rate of fire (very powerful corrosive damage)
Weapons: Parasite Cannon, Acid Torpedoes.
Parasite Cannon: A corrosive weapon that functions like ossakel's sticky bombs. Shoots rapid-fire shots that 'detonate' (flavor text implies that is when the parasites activate and burrow in) after 3 seconds. This attack does not gain a conventional accuracy bonus like normal sticky bombs, but it does inflict a DOT equal to the initial hit in damage that lasts for 1 second for every 25 stickies that detonated on the target (DOT cannot stack after initial application).
Acid Torpedoes: Similar mechanics to plasma torpedoes. However, the hit does damage similar to acid blaster, with very low impact damage but high amount of stacking DOT (filling the role of slow ROF stacking DOT).
Prebuild upgrades: armor level 6, engine level 3, power level 3.As Magnus has announced, a mission system has already been created. All that is left, then, is to add missions.
Before I get too far, please keep in mind that the developers have every right to change parts of your mission idea or simply use this thread as a place to spark their own imaginations. Don't be upset if your ideas are not used or get changed.
So then..post your missions or mission ideas here! If you wish to comment on someone else's suggestion, your post had better have a suggestion as well. Posts that do not contain suggestions will be deleted.
Some guidelines:
There are two types of suggestions you can post here--mission stories and mission tasks. If you have a mission idea/suggestion that isn't a task or story, make a new thread for it.
--Mission tasks--
• These are things that players will do to complete portions of a missionAstroflux
• Examples: kill x number of x enemies, pickup x from x station in x system and deliver to x station in x system, find ancient artifact that was stolen by x at planet x in x system and bring it to the nearest x station, kill x boss, etc
• Remember, these are ideas for tasks players must accomplish during missions. When you make a suggestion of this type, you are adding variety to the missions, not adding to the missions themselves. Please do not repeat someone else's idea.
Mission type posts that have already been suggested will be deleted
• Mission task suggestions will be collected and added to the list below.
--Mission stories--
• This is a series of short missions that follow a basic storyline. I'd like to leave it relatively open-ended so I don't intrude on your creativity. Just don't make it impossible or excessively long.
• Use the mission type list to kick start your imagination. If you use a mission type in your story that is not on the list, please label it, mark it, and make it easily visible within your post.
• Again, I will delete stories that are too similar. EXCEPTION: Main story quest ideas. These had better be really REALLY good because it's the main story. Please be sure to label main story ideas.
-=Mission type list=-
1. Kill <number> of <enemy>
2. Pickup <widget> from <station> in <system> and deliver to <station> in <system>
3. Find <widget> by killing <enemy> at <planet/system> and bring it to <station>
4. Kill <boss>
5. Bring <resources> to <planet>
6. Other