Shining Force Neo Gamefaq

Metacritic Game Reviews, Shining Force Neo for PlayStation 2, New. Action RPG; # of players: 1 Player; Cheats: On GameFAQs; Rating: T.
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Page 1Shining Force Neo WalkthroughAuthor: JimayoE-Mail: Jimayo@yahoo.comCopyrighted to: (c) Denny Pick (Jimayo) - All Right ReservedCredits: Split Infinity for the Legal Information blurb.Brady Games for the contents of the chests(which ones arerandom and which are not) and the resistances of the bosses.If you write to ask me questions, make sure to put Shining Forces as thesubject or else I will mark the email as spam.Legal InformationThis document is copyrighted to me, Denny Pick. It is intended for.PRIVATE.use only. It cannot be used in ANY form of printed or electronic mediainvolved in a commercial business, in part or in whole, in any way, shape, orform. It cannot be given away freely, as bonus or prize, it can't be givenaway with the game and so on.
It cannot be used for profitable or promotionalpurposes, regardless of the situation. Breaking any of these rules is indirect violation of copyright law.This document is protected by copyright law and international treaties.Unauthorized reproduction and distribution of this document, or any portionof it, may result in severe civil and criminal penalties, and will beprosecuted to the maximum extent possible under the law. Any characters,names, places, or miscellaneous objects are copyright of their respectivecompanies.If you are a webmaster of the site that wishes to post this document, you maydo so under one condition - you must e-mail me first for permission. Ifpermission is granted, you cannot change a single character of this document,and you must leave it in txt format.ONLY. following sites can host this guide:- www.gamefaqs.com- www.neoseeker.comTable of Contents1.
Introduction E0012. Controls E0023.
Menu Options E0034. Characters E0045. Fighting Options E005a. Force Arts E0066. Larcyle Fort E007b. Greensleeves E008c. Leaving Greensleeves E009d.
Return to Larcyle Fort E010e. The Path to Cantore Village E011f. Cascade Castle E012g. The Sanctuary of Ice E013h.
Getting an Airship E014i. Hail Prison E015j.
The Ruins of Oblivion E016k. The Path to Hyatt E017l. The Sanctuary of Fire E018m. The Legion Hive Side Quest E019n. The Ordeals of Light E020o. The Dark Castle E021p. The Tomb of the King E0227.
Weapons, Armors and Accessories E023a. Weapons E024a1. One-Handed Blades E025a2. Two-Handed Weapons E026a3. Armors E029b1. Shields E030b2. Helms E031b3.
Accessories E033d. Magic abilities E0348. Secret Arts E035a. Weapons E036b. Shields E037c. Armors E0391.
Introduction E001This is an indepth walkthrough for the game Shining Force Neo. Shining ForceNeo is an action rpg game.To make sure you are entering the correct areas, read the signposts. Aswell, the healing potions in this game are refillable, so feel free to usethem whenever neccessary. You can refill them at any healing spring. Thesame goes for the goddess tears(mp refillers).As well, I will not be having a side quest section in this walkthrough.
Iwill instead be inserting optional content into the main walkthrough like so:. Optional.The reason being, the actual sidequests in this game are so vital to yoursuccess, they really shouldn't be sidequests. Certain pieces of equipmentare only available after you 'unlock' them by getting your first one in alegion hive. All the secret arts are only obtained in the legion hives. Allcharacter class changes(excepting the main character) are only achievedthrough side quests.
And while you could win without any of those things, itwould make the game ridiculously difficult(and it's already hard enough).Some of the optional stuff is entirely unnecessary though(like the early gamemassive high level grinding) so feel free to skip any optional things thataren't listed as sidequests.2. Controls E002Left Analog - MoveO - AttackX - Talk/Pick-up items/Open Chests or Doors^ - Magic/Weapon Skill - ItemsUp/Down - Select Magic/Weapon SkillsRight/Left - Select ItemsL1 - Enlarge Radar Map DisplayL2 - Display Map of the GamefieldR1 - Hold to Fix Max to His Current PositionR2 - Hold to Fix Party Members to Their Current PositionStart - Pause/Skip Cut Scene/Menu3.
Menu Options E003Up - EquipmentThis options enables you equip weapons/armor/accessories.Right - Display ItemsThis option allows you to view a list of all items, including thosecurrently equipped. You can use the ^ button to drop an item in the list orthe L2 button to sort the items in the list.Down - OptionsThis brings up the options menu. It's self explanatory.Left - StatusThis brings up the status screen. Move left or right to scroll through thevarious status screens. Hit to view your party members status.4. Characters E004This section contains spoilers.
To be fair, only minor ones though.1. MaxThe main character of the game. This is the character you will be in controlof throughout the game.2. MerylMax's childhood friend.
She will be the first character to join your team.She is a spell-caster specializing in fire and darkness(eventually) spells.She can also cure petrify making you temporarily immune in the process.3. GaiaMax's father. He joins for only a short period of time, unfortunately. Hejoins at level 100 and uses the long range holy spell Gaia Nova to punishyour foes.4. GrahamMax's Mentor. This Centaur joins very early into the game. He has highdefense but tends to wade in too deeply at times.
Invaluable as a tankthough.5. ChiquititaA force from Cantore village, she joins after you rescue her from theclutches of the master of Cascade Castle. She heals and cast Holy Spells.6. BaronThe Vice-Commander of the Quinicine Holy Guard. He joins after the Crystalin Qunincine is destroyed. He is a ninja who attacks with throwing knives andcan become invisible.7.
RhinosHe joins after speaking to the shades of his family. He has high defense,even higher hp and packs a wallop with his attack. However, his attack rateleaves something to be desired.8. MarielGraham's Daughter. She joins during the quest to the Realm of the Birdlings.She is much like her father, however, she has a lower physical defense. Sheeasily makes up for that with a higher magical resistance and her healingability though.9. DryuA baby dragon.
He can join at two separate occasions(see the walkthroughfor details). When he first joins you(at level 1, unlike all othercharacters) he is very weak. He doesn't become valuable until after hisclass change, when he gains immunity to fire, ice and lightning and a slewof attacks.10. FreyjaA birdling. You will first meet her at Hail prison, however, she does notjoin until Chapter 6 when you will be leading her and Klein on a quest forthe bow of her father. She is immune to fire but weak against knockdownattacks(until after her class change).
She can cast flame spells as well.11. KleinA birdling. He is Freyja's significant other and is at all the same eventsshe is.
He is an archer with special arrows that can petrify or slow foes,or deal frost type damage. He is impervious to critical hits but weakagainst knockdown(until after his class change).12.
AdamThe only optional character in the game. He is a robot who served as Max'snanny when he was a child. When he joins(as part of a side quest, see thewalkthrough for details) he is a bit on the run down side. He is resistantto stun, knockback, juggle, and knockdown attacks. He is impervious topetrify and hp drain attacks. However, he has no natural healing. Despiteall that he is rather useless until after his class change.5.
Fighting Options E005This game allows for great customizability in your character. You can bea one-handed sword and shield fighter, a two-handed power weapon fighter,a magic user or a bowman.a.
Force Arts E006Your Force Frame is what allows such customization. As the game progressesyou can garner Force Arts which you can spend Force Energy gained in battleto increase. Force Arts such as Attack, Protect, Max HP, Knockback,Critical, Resistance to Knockback, Flame Magic, Lightning Resistance, OrcKiller, etc. Tailor your force arts to suit your character type.6. Larcyle Fort Part 1 E007The game begins in Larcyle fort where Max has been training under Graham,a force who serves as Captain of the Border Guards. Max is seeking tobecome a Force, one of the guardians of this world. Force Frames, thatwhich denotes a Force, grants it's bearer enhanced physical and magicalabilities.During the opening cut scene, Larcyle Fort is invaded by monsters.
Sincethe rest of the border guards seems to have an extreme case of laziness,it's up to you to remedy the situation.First, proceed up the stairs behind you. You will find some barrels youcan slash with your sword.
Breakables like these randomly contain itemsand force energy(used to upgrade the abilities in the force frame you willeventually garner).Go back down the stairs and directly along the stair wall you will findmore breakables.Proceeding along the path, you will find two Orcs to kill. Kill them andmove down the next set of stairs. There is a guard blocking the neststaircase. He tells you to loot the two treasure chests, which contain ahealing water(completely refills your hp) and a blaze branch(which, whenequipped allows you to cast blaze Lv. 1).Take them both and move up the next staircase.
You will find three orcs, afountain of healing water(completely refills your hp and your healing waters)and some breakables. Kill the orcs and destroy the breakables.Walk up the next staircase and speak to the guard. He tells you what to useto defeat the monsters up the next staircase. Equip your blaze branch andmove on.The two ants on the walkway here are the only monsters you need to cast blazeon(Equip the blaze branch). Kill them and continue.Up the next set of stairs you will find a save point. Save your game andcontinue on.Up the next set of stairs you will find a crowd of monsters(orcs and harpies)and a monster gate.
After you have defeated a certain number of monsters theenemy gate will no longer have a healing rate that makes it impossible todestroy. You can tell this has happened when the gate turns into a littleblack ball instead of a larger coloured ball. Destroy the gate and thebreakables and move on. This is the only section of the game where you willonly get experience for destroying a monster gate. After this force energyand sometimes items will drop from a destroyed enemy gate.
Make note of thegated off area above the gate. We will be able to access that area later.Go along the walkway to the main gate where Graham is fighting a group ofmonsters. Optional.You can ignore the monsters and proceed down the stairs at the left. Thereare three sets of breakables here. One each at the bottom of the two sets ofstairs and one in the house. End Optional.Kill the monsters and destroy the gate to move the story along.Afterwards Graham will give Max a recommendation to be allowed to take thetrial of a force.
Max will depart for Greensleeves.b. Greensleeves E008Back in Greensleeves, you will meet Meryl for the first time. She is Max'schildhood friend.She will temporarily join your party.If you go up there is a church. There is nothing there, but, if you areanything like me, you will want to go there to flesh out your map. To theright is where you need to go to continue the story. Meryl leaves your partyhere. You will need to proceed down the stairs and into the next area.Continue down and open the door.
To the left are some breakables. Continuedown and you will enter the training grounds where you will meet Max's father,Gaia. He will challenge Max to a duel.
There is a chest and some breakableshere. Ignore Gaia(he only does one damage per hit anyways) and open the chestto gain the Claymore, a two-handed sword. It has much greater power than yourcurrent short sword but you cannot use your shield with it equipped. Destroythe breakables and wail on Gaia. After you do some damage to him the duel willend.Disaster then strikes as a monster gate and some orcs appear. Gaia will assistyou for now as you kill the orcs and destroy the monster gate.It is now up to you to clean the monsters out of this area. Proceed left.Here you will find an orc lying on the bridge.
Kill it and proceed furtherleft to find two breakables.Proceed down now to find breakables and a monster gate. Kill the monsters anddestroy the gate and the breakables.
Proceed to the right. On theintersection you will find some breakables. Break them and take the rightpath.Proceed to the next area where you will find a ton of breakables and a monstergate. Kill the monsters and destroy the gate and the breakables before takingthe upper path. At the intersection you will find a breakable. Destroy it andproceed to the right.At the next area you will find some breakables and a monster gate.
You knowthe drill. Afterwards, proceed down.In the next area you will find a chest containing a talon shield. Proceed down.Here, as you will see, the path connects to an area previously visited. Youwill want to proceed down. Kill the orcs on the bridge here and move to thenext area.Here you will find a monster gate and some breakables. Proceed to the right.In this next area you will find the last monster gate. After you destroy Maxwill say it's time to return, however, while two of the doors here arecurrently inaccessible, the one on the left can be opened to find somebreakables.Go back to where you first met Gaia to continue the story.Gaia will join your party.
It's time to go visit Grandma. Go up to anarea you have previously visited and talk to the guard blocking the stairs tothe right. To the north is your home.
No need to visit there now as you willbe going there later. Proceed to the right.Welcome to the town of Greensleeves. To the upper right is the main square.Going to the lower left from here brings you to Max's former teacher. She cangive you some information if you wish.Down from the main square is the elevator, currently inaccessible.To the upper left is the bar. There is a chest containing a light helm here andsome breakables.To the left of the main square is two buildings. Only one of which you canenter at this time. The inaccessible one is where you will use your forceenergy to upgrade your force arts when you get your force frame.
The other onecontains a woman who can identify unidentified magical items(for a fee), ablacksmith who can upgrade your items(in a simple format of +1 through +9, eachupgrade adding to the equipments base stats, but no upgrading accessories), awarehouse, where you can store items, and two shops, an item shop that willeventually sell you keys, and a weapon shop that you will never use, since youcan get much better weapons from random drops of the enemy gates. You can,however, sell off any excess equipment you have right now.Proceed along the right path to the next area. Here you will need to go up thestairs and open any of the doors to enter the town hall and meet with ChairmanRebecca, your grandmother.Here your father will inform you that he feels you are not ready to take theOrdeal of a Force.After a private chat with your grandmother, it is time to go home. Noone is there, but you will find a note on the table. It seems Meryl has left.Time to go find her.Go back to the town square and proceed to the elevator. Select the only optionand go find Meryl.On the first bridge you will find an orc and some breakables.Proceed.
At the intersection you will find some monsters. Going down leadsto some breakables.Now go up.
Kill the orc and proceed to the next area.Here you will find a monster gate and some breakables. Proceed right to theobservatory.Move along the path killing any monsters in your way till you get to the farside of the observatory. Here you will find a chest containing a magic forceshirt with the ability Life +10. This will raise your hp by 10%.Return to the intersection and proceed up to the next area.Follow the path to the next intersection, killing any monsters and destroyingany breakables along the way.At the next intersection, you will find that only one door is currentlyaccessible.
Take it and proceed up.As usual, kill any monsters and destroy any breakables and monster gates. I'mgoing to stop repeating this now, as it no longer bears repeating. At theintersection, one door is inaccessible.
Of the two that are, take the bottomone to a chest containing an etincelle rod. This rod has the blaze LV. 1 andthe Spark LV. 1 spells, making the blaze branch obsolete.Take the other door and proceed to the next intersection.To the right is the herb garden, but it is best to head up and clean out thesupply yard.Proceed along the linear route to the next intersection.The path on the left takes you back the way to the herb garden/supply yardintersection. Proceed right.Take the linear path until you reach Meryl who is beating up some orcs.Meryl says the orcs destroyed all the herbs and that you willneed to go to asecret area to get some. She joins the party and you find yourself back atthe elevator.
She will take you down into the force crystal santuary.Proceed up to continue the story.After the scenes, go home.After the scenes(seems the legions have hatched) proceed to the area whereyou first met Gaia. Meryl will join you.Here you will want to proceed to the area where you found the last monstergate during the incursion earlier. One of the two previously inaccessibledoors is now open, and it leads to the crystal sanctuary.Proceed along the path to the wide open area at the bottom of the stairs.Here you will find a save spot, a healing fountain and a chest containing amagic zwiehander(Spinning Slash).Proceed down the linear path to the next area. It's legions. Maxisn't afraid of them though. Take them out.Proceed to the next intersection. Up is a dead end(monster gate though).Proceed to the left.At the next intersection, down is a very short dead end path.
Left is ahealing fountain. Up is the way to proceed.Here you will find Gaia. Enjoy his help. He is level 100 and has the GaiaNova. He can kill any enemy(or gate) in this area with one blow.Proceed up.
At the next intersection, you will find a healing spring and asave point. To the right is a dead end(monsters, of course). Proceed up tocontinue.When you come to the three way intersection, do not worry. All three leadto the same area. Proceed to the next intersection(you may miss it, butit's a wide open area with a path right and down).Down contains a healing spring.
Right is to proceed.At the next intersection you can head up or down. Down leads to threepaths up. On the right path is a path to the right that leads to theelevator. Up is the way to proceed.Just before the entrance to the next area, you will find a healing springa save spot.
Save. Optional.There is a chance quite soon for some early high level grinding. I wouldstrongly recommend it. It takes some time, but it saves a lot of time inthe long run.To do so though, you need to prep right now. Take advantage of Gaia to grindout some easy levels.
Since you are not forced into any scenes when youproceed up to the next area, return to find the monsters and gates respawned.Grind out to level 10(at least). Won't take long. However, since he cantake out an enemy gate in one hit it is advisable to take advantage of thisto gather up a large amount of force energy. 20,000 would be good. End Optional.Proceed up.After the scenes, you get your father's force frame and then it's time for aboss fight.
However, if you take the upper right path you will find a chestthat has some keys. Then take the lower right path to find a locked chestthat contains tears of the goddess. Now go back and fight the boss.You will need to kill all the legions before you can damage the boss. Itwon't be hard though.After the scenes(where Meryl gains her force frame), you will gain the mysticstone of return. It is a magic item so use ^ to access it.
Ittakes you to the Greensleeves main square.After the scene make sure you are in the green light and hit X to return tothe town hall.After the scene open the chest to get 5 healing waters. Optional.Return to where you first met Gaia. Take the left path and proceed all theway to the left.
The upper door is now open. In here you will find fourchests containing an unidentified rapier (lightning stab), fairy dust(makesyou temporarily immune to stun, knockback and knockdown), a hunter beret, anda healing water. End Optional.Now that you have your force frame you will be able to us all that forceenergy you have collected, right?
You need to collect force artsfirst. From now on every area has certain force arts you can collect fromenemy gate drops. However, maxing out a Level will unlock the next higherlevel, up until a certain point(which is generally not the maximum level).Proceed to the elevator and take it to the middle level. From here proceedto the first intersection and go up then left.
The next intersection has anentrance to Rainbow Prairie, SW. You don't want to go that way. Proceed upto the next intersection and take the now open upper left path. This leadsto Rainbow Prairie, NE.c.
Leaving Greensleeves E009Out here on Rainbow Prairie, take the right path. Follow it all the way tothe bridge. This bridge leads to the Hill of the 25 Sages. Do not cross it.Go down to find a locked chest containing an unidentified Frost Rod(Ice PikeLv1, Hard Hit +5). This rod allows you to cast Frost Lv.1 and Ice Pike Lv.1.Going up and left leads to you an area with some tents and some enemies.This is an intersection. Down(leads to a hill) has a new type of enemy gate.A blocked one.
Slashing the magic force surrounding the gate opens it andunleashes a slew of enemies. It is optional though. If you wish to destroythem save your game first and be ready to use your healing potions(Remember,they are refillable, so feel free to use them as much as needed).
To theright is another one of these gates.Left leads back to the main path. To the left is an entrance to RainbowPrairie, NW.
Do not go here now. Proceed up across the bridge to the nextintersection.Left leads to another entrance to Rainbow Prairie, NW. Proceed right tocontinue.At the next intersection, up leads to a dead end(monsters), lower rightleads to a path to the upper section of the Hill of the 25 Sages(not for you,not right now). The upper right path into the mountains is the way to gohere.Proceed along the linear path to the entrance to the Diagon Road.
Optional.Here you can start your grinding.Clear out all the enemy gates in order to garner some force arts.Specifically Max Hp Lv1, Weapon Atk Lv1 and Protect Lv1. You can leave andre-enter the area to respawn the gates and enemies.Max out Level 1 of each of these force arts(I would also recommend all theother defensive force arts. Resist Stun, Knockback the like) and you willnow be able to move on to Rainbow Prairie - SW. Stay out of the mountainsand use a 2 handed weapon with bash(using the bash skill knocks nearbyenemies down, allowing some free swings at them) to kill the orcs and bugson the plains area. Do not enter the underground area here(It's across therivers in the center area). You will be cremated.
The details of findingyour way around in this area can be found in the legion hives side quest(aswell as what force arts are available here). However, it is of benefit tolearn to navigate yourself without any assistance. It's not that hardanyways.Also, there are three chests in the area. All in the lower area not in themountains. They all contain random items, but they may be useful to you.However, more often than not, you'll just get Force and Force Arts.At approx. Level 18(definately if you raised your protect to level 2 by now)you should be able to enter the mountainous area(Yes, I know it's doableearlier, if you're smart, however, why do it when it's possible, instead ofwaiting for when it's easy? You need to get your levels and force arts upbefore you move on anyways).
If you opted not to raise your other defensiveattributes(stun, knockback, and the like) you will find out quickly why Irecommended you do so. The Cyclops up here have a good knockdown andknockback and will stun you. Bash comes in very handy. Once you haveraised your protect to level 2, you will find they basically can't damageyou.
They will still annoy you if your stun/knockback/etc. Levels are low(No Way!). Do not enter the cave in the mountains until you have raisedyour main three force arts to level 2. It is extremely difficult otherwise.In the mountains you will find your first legion hive. It's the orangecerated bug looking cave.
Entering it will reset the monster gates andmonsters in the area. The cave is currently locked by a type of key youdon't yet have. It is for a future side quest. However, make sure to clickon the black pillar with the orange pad next to it. It won't do anythingnow, but selecting it will unlock it for the future.
It's a warp pad.Make sure to collect yourself a decent bow before you enter the regularcave. You may need it.Raise your level to 20-25 and your 3 main force arts to level 2. You canalso begin raising your magic level to 2(instead of attack) if you wish tobe a magic user.Now you can enter the cave in the mountains.
There are some breakables anda chest(random) in the first section.In the great outdoors, there is a chest in the lower level. It is trapped(three enemy gates) and contains gold.Inside the second cave, you will find a much larger type of orc.Thankfully, because of your grinding, none of the enemies will pose much ofa threat.
In the chests you will find gold, a cross helm(Resist Chaos+, Int+5), a dragon sabre(Inflame, Hard Hit +5), a ring(Speed Up+, Life +20), andforce energy. The cross helm is the best helm available at this point in thegame, and the dragon sabre is the best one-handed weapon currently available.The ring is also likely to be the best ring you can find at this point in thegame.Go back to the Diagon Road now. End Optional. Optional 2.This is a sidequest, although a completely unnecessary one, it's for thosewho wish to gain some good equipment, while it is still useful. If thatdescribes you then raise your level to at least 15 and your force arts(thethree mentioned in the above optional) to at least Level 1.
Make use of atwo-handed weapon with bash to clear out the mountainous terrain in RainbowPrairie, SW and enter the cave. Continue to make use of bash to clear outthe enemies in the first cave and in the outdoor area. Use a bow or magicin the second cave. Simply move forward slow and draw enemies back to whereyou can lay into them with your bow. Enjoy the bounties of the cave(gold, aCross Helm(Resist Chaos+, Int +5), a Dragon Sabre(Inflame, Hard Hit +5), aRing(Speed Up+, Life +20), and random).Should you choose to grind just a little bit more, the cave is a great placeto do so. Lot's of gates in a small area, with good items and new force artsavailable.Go back to the Diagon Road now.
End Optional 2.The first area is a circular area with a hill on it. To the right is abridge forward.Down from here leads to a dead end with a monster gate. Up is the wayforward.To the right of the next area is a bridge that leads to a dead end with amonster gate. Right is the way to continue.Across the bridge is an area with a hill that goes up to a dead end.
Thepath onwards is up. You will find a bridge to the left along this path. Itleads to an optional area with lots of monsters and a legion hive.
This areais unneccessary right now(although if you decide to go this way, make sure toclick on the black pillar with the orange pad next to the legion hive. Thatwill unlock it for later) so I will deal with it later. Feel free to exploreit if you wish.Up from here leads to the the gate of Larcyle Fort. The fort is currentlyunder attack. It's up to you once more.d. Return to Larcyle Fort E010There are several monster gates in the clearing before the fort, but the oneyou need to deal with is the one directly in front of the gate.
It is guardedby a powerful Cyclops. Shouldn't prove too much trouble though(won't be anyif you grinded up).Inside Larcyle Fort it is under attack once more. It is up to you and Merylto clean them out.
You're already familiar with the layout so I'm not goingto go over it again. But, the breakables have respawned(they usually don't)so make sure to destroy them again.At the Save point you will find a locked chest containing a healing water.Take note of the gated off area in the central square with the fountain(sameplace as before). Once you have cleared out the fort, that gate will be gone.You're on your way to where you fought with Graham before. The gate here isguarded by two Red Cyclops(among other monsters). It should prove no troubleas well.Watch the scenes, and then Graham will join you. Now you can go past wherethe gate was and follow the path up onto the wall. Up here you will find aroom with a chest containing a Thieve's Bow(Harpy's weak spot, Critical Rate+30).
You may want to hang on to that.Go back to where you fought with Graham at the exit gate. Go to the left anddown.
In the yard under the house is a chest containing a Breast Guard(Life+10, Guard +10).At this point the path gets much less linear. The areas now tend to havepaths that twist around in all different directions. I will still givedirections to the significant areas but they will be much more general. Makegood use of your map. Optional.If you chose to do high level grinding, it's time to continue. Now that youhave Graham, you have your tank.
Equip a long range attack(bow or magic) andprepare for battle.Return to Rainbow Prairie, NE. There are two exits to the right, both leadto a section of the Hill of the 25 Sages. It's time to go here now.
Eithersection will do for now. I would suggest clearing out both.
The uppermountainous section holds a legion hive. The lower plains area leads to ourlater destination, the Gunsrock Zone.Continuously clear out the area until you raise your level to 35 - 40 andyour main force arts to level 3. Considering how easy it is to die rightnow, make sure you save frequently. Once you've raised your protect to level3, you'll find you can go toe-to-toe with the enemies in this area now.
Onlythe cyclops will pose any threat.You may get Attack Speed Level 1 Force Art in this area. I highly recommendincreasing as high as you can.
It is easily one of the most useful ForceArts in the game(unless you've opted to be a magic user).And, if you choose, resist flame will be very useful in the next area.Time to move on. Head through the plains area of the Hills of the 25 Sagesto get to the bridge to the Gunsrock Zone. Here you will need a bow withSneak Shot(Thieve's Bow is useful here). Equip it and head East. When youget to the monsters use sneak shot.
Go down once you can and then left.Get to a safe spot in the mountains and return to Greensleeves to save. Youwill find the lizards in this area to be quite difficult at this point butyou will be capable of defeating them. Continue to attack from afar and useGraham as a tank.
Save frequently. There are four chests in this area.Three on top of the mountains, 2 are random, one has a Ring(Speed Up+,Quick+). There may be one other just below the summit(to the right). Itwill be random as well. One under the bridge to the dipless hillscontaining an Eagle Beret(Resist Lightning, Int +5).
As per usual, whenyou get to the Legion Hive, make sure to unlock the warp pad next to it.Upon reaching level 50 you may want to try returning to Rainbow Prairie -SW and attempting the underground area. It is possible to clean it out atthis point, but it will be very difficult to do given the sheer number ofmonsters down there. I would recommend returning here later after bringingyour force arts up to level 6 in protect, whatever form of attack you areusing, and max HP. Then you will find you take almost no physical damagehere(although the ghosts will still damage you since their attack is darkelement). You can find two treasures in here. The first is in the middleof the underground. It's a Death Scythe(Critical Damage +40, ConsecutiveDamage).
It's additional Critical rate along with it's HP draining makes itvery valuable. Once you have raised your own critical rate force art, youwill have a weapon that almost always criticals(except to creatures immuneto critical) and does at least double damage with every hit. You will neverhave low HP while using this weapon.
There are two exits from theunderground. If you go right and follow a long path(outside then back inand out again) around to the exit, that will lead to the Wolves Legion Hive.The closer exit down leads to a chest containing an Ogre Cleaver(Finish,Hard Hit +5).Raise your level to at least 60 and your force arts to least level 4 ateither the Gunsrock Zone mountain area or the Rainbow Prairie, SWunderground. You will then be able to clear out the rest of the GunsrockZone(for those anal retentive types like me who want the entire map fleshedout) and, more importantly, the Dipless Hills(reachable from Greensleeves,lower area, far right, through the locked door, or the Gunsrock Zonemountains area) area. There are 4 chests in this area. The two upperchests are random. The lower two chests(around the mountains) contain aMagic Shield(Lighten Petrify, Resist Stun +10) and a Defender(KnockbackRate +30, Lightning Stab).At this point you are ready to move on to the Green Graveyard(reachablefrom Greensleeves, to the lower left of where you dueled Gaia). Continue tohide behind Graham and use a long range attack.
Do not yet attempt tofight the succubi on the Tomb of the King building in the centre of thegraveyard. Because of their movement you will not be able to use Graham asa shield to protect you from them. The two entrances to the Tomb of theKing lead to eachother. They are useless.
You may enter the undergroundarea on the right side of the graveyard to collect the three chests. Twoare random and third contains a Rune Helm(Resist Chaos, Magic Power +30),imo, one of the best helms in the game. Do not break the statue. You willfind yourself killed rather quickly if you do. Once you have raised yourforce arts to level 5 (particularly protect) you can return to destroy thestatues.
You will find the nagas aren't that much of a threat to you atthat point, and the crystal golems are beatable(although they will domassive damage to you, possibly 1 hit kills). Do not exit the other side.The golems guarding the legion hive there are yet too powerful for you todefeat. Lots of nice drops in this area. Evil Shields are the bestphysical defense shields. Rune Shields have a high physical defense withsome good resistance and magic attack bonuses. Holy Ankhs have thehighest level holy magic spells, the Spark Scepter has the highest levellightning magic spells, and the Frost Scepter has the highest level frostmagic spells.

If you chose to wait on the underground area of RainbowPrairie - Southwest, now is an excellent time to deal with it.Just as an fyi, the blocked off entrances to the Tomb of the King cannotbe accessed until after you have completed the game. It is a bonusdungeon.Raise your level to 80(you're likely close at this point) and proceed tothe Floating Island, reachable by traveling through the Gunsrock Zone(downon the plains) to the Cursed Temple and then to the Floating Island. Hereyou will find you are now capable of dealing with the Crystal Golems(BigRock Monsters) in this area, although they will still damage you. Fromhere you can move on to Mount Hydra.
You will want to go back to your oldtactic of hiding behind Graham to battle the foes here. A bow works fineagainst everything except the Crystal Golems. Use magic against them. Itis extremely difficult at this point.
You may find it easier to grind upyour force arts at the Graveyard and then try it. Emphasis on physicaldefense and lightning resistance. The path that goes right is the one weneed to follow to the cave. The paths that head down lead to thelightning legion hive. I find a Sacred Bow to be very useful here.
Orbeing a magician. That works well too.Clear out the area and proceed to the underground passage. This is theprimo place for grinding at this particular point in time. The monstershere are of the same level as the ones above ground, but are much, much,much easier to defeat. Make sure you take the right fork at the entranceto pick up the charm of light. The left fork is a linear path that leadsto the inside of the Cursed Temple. Along the way you will find a randomchest.
Raise your level to 90 and your force arts to level 7(add PerfectDefense to the list, up to level 2) and you should be able to move on tothe Cursed Temple. The Giant Devil Brothers here are mini-bosses. Youwill have to destroy all the enemies around them to be able to damage them.The treasure chests(3) in this area are random, so you may get some gooditems.After you have defeated the 5 Devil Brothers, you can move on past thedoorway to enter the Cursed Cavern. Collect the final two treasure chests,one in the upper central area of the cave containing a Sacred Bow(Anti-Darkness, Knockback Rate+30), and one in the far right area of thecave containing a Holy Ankh(Legion's Weak Spot, Attack +30). Now return toLarcyle Fort.As an aside, it's a good idea to raise frost resistance from now on.Cantore Village is in a snow area. You will be running into frost magicusing enemies.
Just FYI. End Optional.e. The Path to Cantore Village E011Leave the Fort through the upper gate to enter the Southern part ofSinister Valley.
At the only intersection in the first area, the path tothe upper right leads to the first ordeal of light, which is not accessibleat this point in time. The path to the next section is linear and straightforward.In the next area, the first intersection leads up and left. Up leads to adeadend with a treasure chest. The chest contains an Ogre Club(RisingDragon, Knockback Rate +10). It's a good weapon at this point in time(unless you did the optional grinding).Follow the path along until you cross the second bridge and go up as faras you can. The chest contains a Bracelet(Guard +20, Resist Flame).Cross the third bridge and follow the path all the way down to find thethird and final chest in this area.
It contains a Shamsir(Hammer Fall,Consecutive Damage).Go back up and follow the path to Sinister Bridge. Just before headingout onto the very large bridge you will find a fountain and a save point.Be prepared for an ambush. Large numbers of monster will appear after thescene. If you didn't do any grinding it will be a challenge. The OgreClub comes in very handy here.Welcome to upper part of Sinister Valley. From here on out, the routestend to be winding, although still fairly linear.You will find 2 exits to the second section of upper sinister valley.Both are to the right.
You will want to take the higher of the two exits.However, before you do, there are four accessible chests in this area ofthe cave(2 chests that are not accessible from here). There is one chestto the lower right of the entrance containing a Metal Slicer(Wolf's WeakSpot, Dash). This chest is trapped, so expect an ambush after opening it.You can find two chests in the upper left section of the cave. The lowerchest contains a Metal Guard(Tiptoeing, Quick Recovery). The upper chestcontains force energy. This chest is trapped.
In this area of the caveyou will also find a door that is locked by a type of key you do not haveyet. Remember it's location for much later in the game though. It leadsto one of the inaccessible chests.The last chest is to the far right. It is a bit above the upper exit.It contains a Kite Shield(Shield Armor +5, Perfect Defense +10).Now take the upper exit. From here, take the path to the left and followit to an entrance to the previous area.
This leads to one of thepreviously inaccessible chests. It is trapped and contains a DragonSabre(Rising Dragon, Down Rate +10).The exit from this area is to the far right. There are, however morechests. 5 accessible chests to be exact. Go back to the entrance to thisarea and to the right of it you will find a trapped chest containing aBlaze Tiara(Resist Darkness, Int +5).Take the bridge above this chest and go the upper left to find a chestcontaining a Round Shield(Technique +5, Resist Knockback +10).Go back across the bridge and to the right of the Blaze Tiara chest youwill find a random chest.
To the far right of this area you will findone of those blocked enemy gates. Opening it releases a host of SteelGolems. If you didn't do any grinding they are quite difficult, however,you can take them down with Frost.Return to the entrance to this area. Go down and you will find the lowersection that the lower entrance is in. In this area you will findanother of those weird locked doors and a trapped chest(in the middle ofthis section). It contains a Francisca(Spinning Slash, Attack +10).Return to the upper section, cross one of the bridges and go to the farright to find a random chest. Go to the exit and defeat the mini-bossgate.Welcome to the Great Snowfield.
This place is a maze of caves andplateaus. If you don't care about the chests though, it is easy tonavigate. Just follow the signs to Cantore Village.For the rest of us however, head to the far left. Enter the cave hereand go right. This will lead to the exit of this cave and the entranceto another. Enter this cave and go right again. This leads to anothercave with a chest containing a Halberd(Orc's Weak Spot, Lightning Stab).After getting the treasure return to the entrance to the area and go allthe way left.
You will come to a legion hive guarded by ghosts. If youdid no level upping, this will be your first encounter with ghosts. Youwill find them to be a difficult enemy with their dark element regularattack and the ability to disappear. Lay waste to them and unlock thewarp gate. Then head to the upper right. Ignore the warnings and go tothe bridge.Across this bridge are 4 treasures and frost dragons. For those who didthe level upping feel free to blast across the bridge and lay waste toall in your way.
For those who didn't, these monsters will easily laywaste to you. However, you can use sneak shot to run past them andcollect the treasure chests.
They cannot pass the bridge so gettingback is fairly easy. Make sure to save though, just in case. The 4chests contain a Houtengeki(Power +5, Drain +10), large amount of forceenergy, a Feather Vest(Tiptoeing, Speed Up+), and a healing water.Return to the legion hive, there is a cave right next to the legionhive.
It is a dead end containing a few monsters, feel free to cleanit out or not. The way forward is the next cave to the left near theentrance to the area. Enter the cave, clear out the enemies then exitout the opposite side. Immediately after exiting, ignore the cave toyour right and go up. Follow the chasm to the left, it will eventuallybecome a rock wall. This will lead to the entrance of a cavern.Enter this interconnected series of four caverns.
In here you willfind a tresure chest containing Wizard Garb(Life +10, Quick Recovery).From here go back to the entrance to these caverns. Following the pathup leads to a cave, this cave is a dead end containing two treasurechests. The first of which contains a Magic Shield(Counter Claw +5,Resist Stun +10), and the other is random.Going south from here will lead you to another cave entrance with asign indicating the path to Cantore Village. From here follow thesigns until the cut scene.
Although, feel free to explore the area ifyou so choose, I certainly do.It's a trap, you have walked into an ambush. Graham temporarilyleaves the party, but you are quickly joined by a new force. MeetChiquita, the girl from Cantore Village. Chiquita can cast bothmagical healing and the light magic shine spell.
While Graham`sability to take a beating will be missed, Chiquita can mow downenemies. Now wipe out all of the enemies in the clearing.Afterwards Chiquita leaves the party and Graham rejoins, wecome to aboss fight. The smaller enemies - the undead, etc do not pose much ofa threat, however, the Ice Golem can lay the beat down!
If you didnot do any level upping, you will want to avoid the Ice Golem whilewiping out the smaller enemies before turning to concentrating on thegolem. The Golem is weak against fire(+25% damage), surprise. It isimmune to ice, again, surprise, and it is resistant to light and darkmagic(-75% damage) which does come as an actual surprise.After defeating it, you will enter Cantore Village. You can findthree treasure chests in the upper right section of town. You willfind the first one in the hut with Elder Yoseph and it contains a singlehealing water with 5 uses(takes up only one item slot but can be used 5times before it is drained). To the right you will find a chest with aHoly Rod(Undead`s Weak Spot, Hard Hit +5).
The last one is in the backof the hut(there is a second door in the rear) and it contains Goddess`Tears. You can also find a Warp Gate which you can activate now for afuture short cut to Cantore Village.
The exit is to the far left.f. Cascade Castle E012Follow the straight forward path to Castle Town Ruins. Here you willfind plenty of undead enemies. The path onward is to the far right.It is relatively simple to find the quick path around the brokenstaircase. However, for those of us who wish to get the treasure chests,you will need to take a different route.
The first chest can be foundby going to the far left. From here, follow the staircase up the break,the staircase to the right before the break will lead you to the firstchest. It contains a Knight Helm(Resist Darkness, Magic Power +10).Return to the entrance of the area.The second treasure chest is a rather difficult and convoluted path totake. Go to the far right up to the break in the staircase, take thestaircase to the right. Instead of going up to go around the break inthe staircase, go down to the left and up, the path from here is ratherstraighforward. When you reach the first intersection, go to the right.Follow that section all the way to the chest, it contains some randomitems.Now, return to the pathway beside the break in the staircase.
From here,go up to get around the break in the staircase. This will lead you onto the boss fight at the entrance of Cascade Castle. Right before theboss fight, is a staircase down, you can follow this pathway to the thirdtreasure chest. It contains a Silver Bow(Critical Damage +20, Attack +10).From here you will have to go fight the boss at the entrance to CascadeCastle before you can move on to the last four treasure chests.If you have not done any level uping, you will find this to be a ratherdifficult fight. The enemies are the rather powerful red lizards and thegiant cyclops axe wielders. The final wave of monsters is giant cyclopswith huge golden axes known as Titans. They are weak against fire(+50%),holy(+25%) and dark(+50%).The last four treasure chests are down the staircase to the left.
Theycontain two random chests, one with a Great Sword(Power +5, SpinningSlash), and a bunch of keys. Now you may enter the castle.The entrance of the castle puts you on the first floor(duh) which isdivided into two levels, the upper and the lower. You begin on thelower, but there's nothing much there - you must move to the upper toprogress. You will be introduced to the four sub bosses.