Welcome To The Game Ii Ending

I thought websites which are in the game was created by developers and unreal.But then I shocked when I coincidencely saw the website on the deepweb. Probably all websites are real in the game. I would rather donate my left testicle.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/WelcomeToTheGame
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Characters found in Welcome to the Game.
Welcome to Hanwell is a game played by Markiplier. An open world psychological horror game set in a city in which your worst nightmares have become an everyday part of life. Explore a vast open world of terror, every building a unique location with it's own story to tell.
- The Cameo: Shows up as part of the Noir cult in the sequel.
- Depraved Bisexual: You can't get more 'depraved' than seeking a Red Room for sexual pleasure. The fact that she has male dates as well as targeting Elora in Rides With Strangers only confirms that she isn't picky.
- Featureless Protagonist: No body, no voice, no motivation, no name. This is completely subverted in the Who Am I ending where the player is revealed to be The Nympho from Rides With Strangers.
- First-Person Ghost: Has no body of any kind.. until she suddenly spouts full-body awareness in one of the secret endings and looks in the mirror.
- Heroic Mime: To unrealistic proportions. What do they say when a tall, intimidating home invader suddenly busts through their window and man-handles them? Why, absolutely nothing, of course! Not even a gasp or yelp. Entirely subverted in the secret ending where she talks up a storm in a phone call with her date.
- Immobile Player Character: Mostly bound to their chair, but they can still get up to turn the light off.
- Loser Protagonist: Willing to risk their life and personal security for Gorn, which means they're either pathetically curious or a sadistic sicko. It's implied they do have a life outside of Deep Web searching, however, because they're only online for 10 PM to 4 AM every day. The secret ending reveals that Villain Protagonist is more than correct.
- Nightmare Fetishist: Avid Deep Web lurker. The secret ending takes this literally by blatantly stating the player does it for sexual pleasure.
- No Name Given: We're not given a Canon Name for the protagonist. That said, as she's The Nympho from Rides With Strangers, it's revealed elsewhere to be Lydia.
- Samus Is a Girl: As revealed in one of the secret endings added in 2.0.
- Suddenly Voiced: After being an unfettered Heroic Mime for the entire game, the player suddenly begins talking up a storm in one of the secret endings.
- Too Dumb to Live: They're willing to put up with armies of professional hackers and dangerous kidnappers constantly invading their home for Gorn, instead of maybe calling the police. Finding another, safer source of Gorn than the Red Room isn't an option, either.
- Villain Protagonist: See Loser Protagonist above.
- Walking Spoiler: Due to what one of the secret endings reveal.
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- Author Avatar: Voiced and named after the creator, Adam Flatau.
- Creator Cameo: See Author Avatar above.
- He Knows About Timed Hits: Breaks the fourth wall to explain the controls.
- Justified Tutorial: Just a concerned Skype friend telling you the basics of Deep Web navigation.
- What Happened to the Mouse?: Tells you basics at the very beginning, returns a few minutes later to remind you about the time limit, and is never spoken of again.
- Affably Evil: Is at least polite enough to give you a 'Good evening' before seizing you by the throat.
- All Myths Are True: 'Just an urban legend' according to Adam.
- Big-Bad Ensemble: Along with the Breather, he is the main threat to the protagonist, whom he is out to kidnap.
- Bilingual Bonus: He speaks in fluent Russian.
- Creepy Shadowed Undereyes: His eyes are completely sunken in blackness.
- Even Evil Has Standards: He seems to have a thing against pedophiles. See Schmuck Bait below.
- Fingerless Gloves: Not the most logical accessory choice for a secretive criminal.
- The Fourth Wall Will Not Protect You: He'll straight up break the rules on Casual Mode just to kill you if you dare enter The Pedo Handbook.
- Idiot Ball: Or something. If this professional, presumably experienced kidnapper thinks the house is empty, instead of waiting around and waiting for the player to return home or turning on the lights and investigating the house thoroughly, he just leaves.
- Kick the Son of a Bitch: You being a sexual predator who gets off to death suddenly makes his actions a bit less evil in hindsight.
- Malevolent Masked Man: Is a malicious home invader in a balaclava.
- No Name Given: The credits only list him as 'Kidnapper'.
- Nothing Is Scarier: What the Kidnapper does to you after a Game-Over is never even implied, but it can't be good.
- Pædo Hunt: Enter the Pedo Handbook and he gets you on the spot.
- Renegade Russian: Downplayed. He's a killer of Russian nationality, but there's nothing suggesting he has it out for any countries or people of those countries.
- Schmuck Bait: If you enter The Pedo Handbook, the Kidnapper will literally materialize out of thin air and kidnap you. He even comes on Casual Mode, where he's supposed to be completely disabled.
- Tattooed Crook: Has a big tattoo snaking up one of his arms.
- Ax-Crazy: His psychotic mannerisms are not modest.
- Bald of Evil: Even with the hood on, you can tell he has one shiny dome.
- Big-Bad Ensemble: Along with the Kidnapper, he is the main threat to the protagonist, whom he is out to kill.
- Black Eyes of Evil: Downplayed. When he kills you, his eyes bulge out and his Irises become black.
- Dark Is Evil: Wears a black hoodie in the sequel, and he's just as psychotic as ever.
- Evil Laugh: Prefaces his jumpscare with a sadistic cackle before gutting you.
- Evil Sounds Deep: The man has one rough, bone-chilling voice.
- Guttural Growler: See Evil Sounds Deep above.
- Harassing Phone Call: What warns the player that he's coming.
- Honor Before Reason: According to Adam, the only real reason you're not so easily killed by him is because he has a strict set of rules he follows when he kills people, even when they make killing a lot harder.
- In the Hood: Wears a hoodie with the hood on.
- Knife Nut: Guts you with it in his jumpscare, and it gives some Michael Myers vibes.
- Malevolent Masked Man: Wears a surgical mask.
- Pre-Mortem One-Liner: I FOUND YOU.
- Serial Killer: A killer of Deep Web users and hitchhikers, and unlike the kidnapper, Adam assures you that he's completely real.
- Vader Breath: Most of his phone calls consist of heavy breathing.
- Van in Black: You'll sometimes see an ominous white van parked in front of your house.
- Ax-Crazy: He seems to cap off all of his torture sessions with an execution.
- Big Bad: In The Waiting Room, he traps the protagonist in the titular room and intends to kill them for the Red Room broadcast. He is the main obstacle to the protagonist, who must evade him while seeking a way to escape.
- Cold-Blooded Torture: Inflicts this upon the Victim, and probably countless others, for your entertainment.
- Expy: His mannerisms and voice are clearly inspired by Mark Hamill's Joker from Batman: The Animated Series.
- Also, Dr. Trager from Outlast. They're both hammy, talkative, and casual Torture Technicians in medical scrubs.
- The Heavy: He runs the Red Room/Waiting Room all by himself, but he's not afraid to get his hands dirty and personally restrain (read: beat the shit out of) anyone trying to escape.
- Large Ham: A very loud and theatrical villain.
- Malevolent Masked Man: Wears a hockey-mask and has clearly tortured countless people to death.
- No Name Given: He is simply known as The Executioner.
- Sadist: He clearly takes pleasure in his job, killing the Victim in a quite theatrical manner.
- Silent Antagonist: In The Waiting Room, quite the contrast to his Large Ham self in the original game.
- The Sociopath: Takes sadistic glee in butchering innocents.
- Suddenly Voiced: Inverted. He was very talkative in WTTG, but in The Waiting Room, he doesn't say a word despite being the main antagonist.
- Title Drop: 'Welcome.. to the game!'
- Torture Technician: As a Red Room host, what you see clearly isn't his first rodeo.
- Vader Breath: Heavily breathes in your ear as you pretend to sleep in The Waiting Room.
- Action Survivor: The Executioner's monologue in the secret ending specifically emphasizes how much of an Average Joe Larry is: he's an accountant, he's from Buffalo, and he likes birdwatching and walks in the park. Despite this, he successfully escapes from the Red Room and the Ax-Crazy lunatic hosting it onto a highway.. somewhat.
- Another Side, Another Story: In the secret ending, you see the original ending through his perspective, only this time, he actually escapes.. only to get jumpscared by the Executioner anyways.
- Distressed Dude: Restrained to a chair and mutilated.
- No Name Given: Originally. The secret ending reveals his name is Larry.
- Slashed Throat: What finally puts him out of his misery.
- Shoot the Shaggy Dog: Even when the poor bastard finally escapes in the secret ending, the Executioner still re-captures him.
- Walking Spoiler: The reason most of his entry is censored is because his role is expanded upon in one of the other endings.
- We Hardly Knew Ye: Gets introduced as a terrified and confused civilian, gets his body horribly maimed, and gets his throat slit. In the secret ending, however..
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Index
A player announces her loss of The Game at in July 2008.Years activeUnknown (see )Playing timeIndefinite (ongoing)Random chancePartiallySkill(s) requiredThe Game is a where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation of The Game, the whole world, or all those aware of the game, are playing it all the time. Tactics have been developed to increase the number of people aware of The Game and thereby increase the number of losses.

Contents.GameplayThere are three commonly reported rules to The Game:. Everyone in the world is playing The Game.
(This is alternatively expressed as, 'Everybody in the world who knows about The Game is playing The Game' or 'You are always playing The Game.' ) A person cannot refuse to play The Game; it does not require consent to play and one can never stop playing. Whenever one thinks about The Game, one loses. Losses must be announced. This can be verbally, with a phrase such as 'I just lost The Game', or in any other way: for example, via. Some people may have ways to remind others of The Game.The definition of 'thinking about The Game' is not always clear.
If one discusses The Game without realizing that they have lost, this may or may not constitute a loss. If someone says 'What is The Game?' Before understanding the rules, whether they have lost is up for interpretation. According to some interpretations, one does not lose when someone else announces their loss, although the second rule implies that one loses regardless of what made them think about The Game. After a player has announced a loss, or after one thinks of The Game, some variants allow for a between three seconds to thirty minutes to forget about the game, during which the player cannot lose the game again.The common rules do not define a point at which The Game ends. However, some players state that The Game ends when the announces on television that 'The Game is up.' StrategiesStrategies focus on making others lose The Game.
Common methods include saying 'The Game' out loud or writing about The Game on a hidden note, in graffiti in public places, or on banknotes.Associations may be made with The Game, especially over time, so that one thing inadvertently causes one to lose. Some players enjoy thinking of elaborate pranks that will cause others to lose the game.Other strategies involve merchandise: T-shirts, buttons, mugs, posters, and bumper stickers have been created to advertise The Game. The Game is also spread via social media websites such as. A woman holds up a sign reading 'You Lose The Game'.The origins of The Game are uncertain.
In a 2008 news article, Justine Wettschreck says The Game has probably been around since the early 1990s, and may have originated in Australia or England. One theory is that it was invented in in 1996 when two British engineers, Dennis Begley and Gavin McDowall, missed their last train and had to spend the night on the platform; they attempted to avoid thinking about their situation and whoever thought about it first lost. Another theory also traces The Game to London in 1996, when it was created by Jamie Miller 'to annoy people'. Journalist Mic Wright of The Next Web recalled playing The Game at school in the late 1990s.However, The Game may have been created in 1977 by members of the when attempting to create a game that did not fit in with. A blog post by Paul Taylor in August 2002 described The Game; Taylor claimed to have 'found out about the game online about 6 months ago'. This is the earliest known reference on the internet.The Game is most commonly spread through the internet, such as via Facebook or Twitter, or by word of mouth. See also:The Game is an example of ironic processing (also known as the 'White Bear Principle'), in which attempts to suppress or avoid certain thoughts make those thoughts more common or persistent than they would be at random.
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There are early examples of ironic processing: in 1840, played the 'white bear game' with his brother, where he would 'stand in a corner and not think of the white bear'. Mentioned the same game in 1863 in the essay. ReceptionThe Game has been described as challenging and fun to play, and as pointless, childish, and infuriating. In some, such as and, and several schools, The Game has been banned.The 2009 poll was most likely by the hacktivist group, so that the top 21 people's names formed an for 'marblecake also the game', referencing The Game. Boyle, Andy (19 March 2007). The Daily Nebraskan. Retrieved 18 May 2008.
^ Rooseboom, Sanne (15 December 2008). Archived from on 15 December 2008. ^. 3 December 2008.
Retrieved 20 May 2017. 3 October 2007. ^ Montgomery, Shannon (17 January 2008). ^ Kaniewski, Katie (1 March 2009). Los Angeles Loyolan.
Retrieved 27 March 2009. ^. 3 December 2008. Retrieved 6 July 2014.
^ Fussell, James (21 July 2009). Archived from on 24 July 2009. Wettschreck, Justine (31 May 2008). Retrieved 11 November 2014. Wright, Mic (13 April 2015). The Next Web. Retrieved 16 February 2016.
10 August 2002. From the original on 14 June 2008. (2008). Archived from on 6 July 2014. Dostoyevsky, Fyodor (1863).
P. 49. Schonfeld, Erick (27 April 2009). Retrieved 2 November 2014. 30 April 2009. Archived from on 11 January 2012. Retrieved 2 November 2014.External links.