Dragon Age Origins Awakening Companions

That are unlocked during the course of gameplay, and directly affect the relationships and epilogues of companions in Dragon Age: Origins - Awakening. This article provides a listing of the six new & returning Dragon Age - Awakening companions found throughout the game and provides some simple background information, lists the new & old characters, and details the cameo appearances of some of the first games better known figures. Read on for the full listing.

Contents.Gameplay The player has the option to either import their character from the main game or start over as a Warden from Orlais, starting a new origin story. If a new character is created, the story from the main game is set to a default ending. If the character is imported, the story in Awakening will continue from that determined by the player in Origins and the character will retain their attributes, skills, spells etc. As well as certain equipment. The expansion continues the story, including five new recruitable party members and Oghren from Dragon Age: Origins, new spells and abilities, a raise in the level cap, new enemies such as the Inferno Golem and the Queen of the Blackmarsh, and new items. There are no romances available. Synopsis Plot.

Main article:Set six months after the events of Dragon Age: Origins in the land of Amaranthine, Dragon Age: Origins - Awakening places the player in the role of a Grey Warden trying to rebuild the order while also dealing with political matters as the Arl of Amaranthine.Named the Warden Commander, the player travels to Vigil's Keep to assume command of the Grey Wardens there. However, the keep is discovered to have been assaulted by Darkspawn, and something amiss is noticed as such an organized attack would have taken an intelligent leader to direct, something thought impossible without the presence of an Archdemon. The player is able to clear the keep with the aid of Mhairi, an able female warrior and prospective Grey Warden, and two others: Anders, an apostate mage who seeks refuge away from the Tower of Magi, and Oghren, a Dwarven berserker returning from Dragon Age: Origins.

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A new, talking Darkspawn, a Disciple, is discovered to have been the leader of the enemy forces and is defeated. With the keep secured, the player then sets forth on a journey to help garner support for the Grey Wardens and new recruits to join the order's ranks while also looking for clues as to solve the mystery of the intelligent Darkspawn. Mhairi, Anders and Oghren all undergo the Joining - Mhairi dies while the other two survive.Throughout the game, the player journeys to several locations and recruits party members who may undergo the Joining ritual to become Grey Wardens.

Contents The companions in are the people who accompany on their journey. The Warden can make decisions which will result in a companion leaving, or even dying. If a companion leaves the Warden or dies, his or her equipment will be lost.plays an important part in companion interaction. It changes based on plot decisions. High approval provides combat bonuses, the ability to have longer conversations, and possible options; low approval may lead a companion to desert you.There are ten potential companions in Dragon Age: Origins, and six in its expansion. In Awakening, an may be the protagonist, depending on the events of Origins.A player-created character is the playable character in., one of the companions in Origins is the protagonist in the; there she is joined by three companions of her own.The is the playable character in.Legend:The character has a companion quest.The character can be romanced.Dragon Age: Origins.