Star Ruler 2 Review

I'll see what I can do about getting the tutorial to be more explanatory. It's a bit difficult to describe how it interacts however as the main problem is that the interface should be solving the problem but has yet to be completed.

For instance, I could describe in the Tutorial that Propulsion Sciences increases the efficiency and range of your spacecraft but then how do they know what Particle Physics does for them?Really, the research window needs more information on it. It's a recognized problem and one I can't really solve by going over it in the tutorial as it's simply too complex to rudimentarily go over if I want people to be as informed as they would be if that part of the interface was complete like it was supposed to be in the first place.We will not stop adding features and polishing the gameplay and so forth until we run out of funds or until we've run out of things to add or modify in Star Ruler. This game is just a hint of what it should be; we aim to make it what it was intended to be, not what it currently is.A few months from now if someone played 1.0 and updated to the most recent, it might not even feel like the same game.

Before I get into the nitty-gritty, yes, we do know when long-zoom 4X indie spectacle Star Ruler was originally available to buy. However, anyone who has followed the game can tell you that what you get for your money now is a different beast to what you got at that nascent time. Star Ruler 2. Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way.

I read some enthusiastic reviews regarding the great and ambitious work a small developer did with this game and I bought it. Did the same thing with Sins etc. About 1-2 years ago.

Didn't really like that game (played about 2-3 hours and never again since). Almost. I guess I just don't like space RTSs. I liked better Sword of the Stars and other several titles, and I'm still really enjoying, actually, Master of Orion II and Galactic Civilizations II (only). Oh, yes, and Homeworld, but this is an entirely different matter.On the bright side, Star Ruler seems to be very complex (which I like) and it can be paused somewhat easily (I think this should be the default state, having a nice, bright 'go' button somewhere, to be pushed only when the real work is done; oh, wait! I think I just wish I had a space TBS instead ). I don't know yet how the governors do their jobs, but I'm quite sure that without them it would be impossible to play the game, given the size of the galaxy.Regarding the interface - it isn't easy to figure it, and the sheer quantity of data and items is overwhelming. It's nice, but too small, which doesn't help at all, in such regard.

On my 24' display, at native 1920x1200, I can barely see. Worked around it by lowering the resolution, but this way, even maximizing the specs for graphics, on a LCD display the game won't look that nice anymore. I think a honest black on white or grey would be a lot better than the nice but not really functional small white letters and symbols on black.

Freedom planet carol

Just make everything BIG.Designing my own ships is one of the treats both MOO and GCiv offer (these are, in my opinion, the references for any space strategy). Great to have the option to mod the blueprints here! However, the blue disk with an arrow thing is rather a joke, really. It's more than other similar games offer, I like the concept of linking the subsystems and the 'failsafe' table is great, but overall I can't quite find the fun factor in it. Aside from the blue arrowed disk, mostly because everything is (again) just too small and painful to work with. Bringing up all (or some of) the management interfaces in full screen and automatically pausing the game when I call them would work for me a lot better. Yes, I know, this is not a TBS.Not sure why, using ALT+RMB to roll the galaxy crashes the game.

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It's probably a conflict with Fences or some other program I'm using. However, the system where this game is installed: iE8400, ATI4850, 4GB RAM, Win7x64. Might help to report the issue.Going back to give it another try. And I CAN'T say the same about other space RTSs. I might actually like it (and I want to - I actually paid for it), after getting used to the interface.

It's not the next MOO though, as somebody said it might be. All depends on which one are we referring to. MOO3 killed the series, for instance. I (and most people I know) don't work for any revenu agency and other than those accountants I can't think of anybody who would like to mostly fill in tables and read statistics for hours and hours. This is hard work, not play. But this is a game 'under construction' and I can see that the developers read the posts on forums.So please, make the things bigger and put some fun in modding the blueprints!

Some clear icons would help a lot, also, in identifying the items in tables (resources, buildings etc.). Having a photo of the little green tentacled aliens I'm talking to on the diplomacy screen would be nice too Organizing a bit the economic screens (I mean.

FULL screens) would help a lot somebody who would actually want to take advantage of the full potential of the game, and so having to manage several hundreds of colonies. More FUN, please! I'd really like to play a third great space strategy, surpassing the two mentioned before!My 2 cents review-ish-wise contribution. Okay, I bought this on sale a while back and have been letting it marinate in patches while I play other things.

Could someone let me know what its gimmick is?I mean, GalCiv focuses on empire building, Sword of the Stars revolves around tactical combat, while Space Empires was content to toss in every cool thing about space it could think of about space and call it good. All I really know about Star Ruler is that it lets you build ships the size of galaxies. What else does it do?It is a Empire building game like SoaSE.

Except you can build your own ships. What I like about it is you can do what ever you want if you want to be an evil empire then so be it! The game is still not perfect but it is getting there.Just install it and mess around with it!

Okay, I bought this on sale a while back and have been letting it marinate in patches while I play other things. Could someone let me know what its gimmick is?I mean, GalCiv focuses on empire building, Sword of the Stars revolves around tactical combat, while Space Empires was content to toss in every cool thing about space it could think of about space and call it good. All I really know about Star Ruler is that it lets you build ships the size of galaxies. What else does it do?Huge-ass sandbox.

You can do 100+ systems in a map, each with multiple planets. After that you can build ships at almost any imaginable scale.

With enough research your empire can get as advanced as Iain M. Banks' Culture. Star Ruler's claim to uniqueness is its really friggin' huge scale. Quoting SpardaSon21, reply 16With enough research your empire can get as advanced as Iain M. Banks' Culture. Star Ruler's claim to uniqueness is its really friggin' huge scale.Woa. I literally just finished reading The Player of Games.

I didn't have much interest in Star Ruler before but now I may have to investigate it now.Yep. In Star Ruler you can build ships that are over 100k in scale.

Fighters are.